War Torn Realms

Raise a town at the end of the war, in the world of the novels. Coming to iPhone.

The game

The gates are still open and every town was burned. You found one again: a hall, two townsfolk, and the wild beside it. Hunt for hide and gear, raise a forge and judge your smith's work, walk the roads to Kelda and Silver, and hold your walls when the front presses close. Other founders are out there, trading, talking, and raising towns of their own.

Your townA painted lot that grows as you build: tiers, walls, a shrine, farms that feed the stores. Work carries on while you are away and waits for your word.
Your craftSimple chains early, Tarafel and script plates later. Every piece carries the name of who made it, and nobody can master everything.
The realmThe map from the books, the war as a living front, bosses in their lairs, three peoples with their own callings, and a shared market with every maker's name on the work.

The books

The game begins where the War Torn Realms trilogy ends, with the gates unsealed. Read the books at dwpaulk.com.

Word when it opens

The game is in closed testing. When it opens on the App Store, this page will say so. Until then: [email protected].